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Opinion about Daemon X Machina

Since the long -suffering text about the series Gal Gun I landed in background blood pressure because of a number of technical linings and my own idiocy, I had to take on the next blog. And he, oddly enough, is also about furs =)

What will happen to the ground if a hefty celestial body collapses on it? Scientists on this subject have a completely intelligible and elaborated scenario of the development of events.

Before you get into the surface of the planet with a uterine rumble and erase everything that, the falling object will pass through the atmosphere, where, under the force of friction, turning its crash into the scorched desert. The most powerful blow, in turn, will not only destroy the colossal number of living organisms and dissolve the landscape, but will also cover our globe with a huge suffocated dust cloud, which will achieve all the miraculously surviving hundreds of thousands of kilometers in the radius. Especially gets photosynthetic organics. And if nothing more than a piece of the moon turns out to be a collapsed object, then the consequences will be even more serious.

Due to changes in the gravitational field of the Earth’s satellite, all coastal animals will be bent. Followed by a copper pelvis is covered with a tie system. And after that, the thermoregulation of the ocean will completely get out of control. But this is not all: the planet itself will stop a little from gravitational fluctuations and a bit slide from its natural axis, thus causing the melting of glaciers, flooding of the continents, shift of the currents, violates the formation of clouds and forms a lot of weather cataclysms. In a word, a truly monstrous planetary disaster will happen.

Developers Daemon X Machina, first released for Nintendo Switch, and then received a port for PC, They offer another scenario of the development of events: much less deplorable, but at the same time more interesting and has a scientific and fantastic basis with the intervention of external natural forces.

A solid piece of the moon really collapsed in the world of playing earth, only the consequences were much more curious than the best minds of our civilization predict this. Humanity with honor withstood all the hardships of the cataclysm, but not without losses. A part of the satellite broke on the surface of the planet brought something new with him, which no one in his right mind expected: femo-part. A sort of unknown energy material with incomprehensible (at first) properties. The strongest of this world, turning around by monstrous financial flows, in the person of military organizations and wealthy consortiums, quickly realized where the wind “blows” and instantly cordoned off places of accumulation of a precious alien find. The extracted Femo quickly went to the production of new murderous toys.

The available funds of all involved were enough to stick a great many different techniques – from military to scientific, whose tasks are the protection, mining and transportation of lunar particles. But it was decided to entrust the entire machinery not to people, but to artificial brains. Sometimes do not feed the heads of corporations with bread – let me save on the staff. This mistake, as well as a complete ignorance of the existence of works, is akin to “Terminator 2: Judgment Day”, quite quickly turned into another disaster. Under the influence of femo-part, the artificial mind began to slowly move off the coils, gained a semblance of self-awareness and declared war on its creators. Unless he began to scream “death of leather bags!»On every corner.

However, humanity was not a bast and quickly put forward a “its answer to the sun”, taking advantage of Femo’s properties, putting it on the production of bipedal combat vehicles – “arsenals”. Successful people who have been successful by the arm, for a long time under the influence of all the same lunar particles, turned out to be extremely successful candidates for pilots, capable of managing such robots using a special brain interface. Such “special” homo sapiens were allocated to a separate caste – “authors”.

The flared conflict between AI and people dragged on for many years. The task of each who bought the game is to actively participate in it in the form of one of these outer pilots. The hero, barely conquering a couple of training battles, is quickly mastered in the role of a mercenary performing the tasks of corporations, risking his own life for solid money. Most of all events unfold inside the above-mentioned fenced femo zone, where a priceless resource is mined.

I will run a little forward. Having passed the game, I was surprised to find that despite my initial expectations, the plot in Daemon X Machina It is not particularly important, but the local “masters of the pen and ink”, to their honor, resorted to a number of sophisticated techniques in order to revive the world in which the player would have floundered. Their talent was enough to describe the multipolar conflict between the “immortal” (they are AI) and the brood of large organizations of varying degrees of militarization. And as a nuclear “seasoning” it is proposed to observe a whole series of clashes between several fractions of mercenaries, each of which has its own unique codes of honor and ideals.

Individual mercenaries are spelled out, in general, not bad, although they pour a lot of water during dialogues, falling into self -regenerators and pronouncing too obvious things. However, their relationship becomes much more interesting to the finale, when the main plot of the plot begins to knock the figure on the figure on an impromptu chessboard – with the subsequent possible flight of one of them outside the field. And, it is worth saying that the developer studio at first works out: the intrigue is greatly pumped out, the exposure sets excellently, talking heads-stably set out the narrative. But, unfortunately, the built series of events is not as exciting and worked out as I would like. I will explain: despite a good tie, its contents are sufficiently wiped and full of familiar genre stamps, although Chekhov’s rifles are in a reserve for a whole sequel (which, by the way, recently presented in the form of a modest CG anons). Almost all of the inherent ideas did not give worthy development, because of which all the motivation often falls into the banal region a la “some dangerous horseradish crawled there, go and kill it, because you are special and are listed as a mercenary on our balance”. No unusual application of femo-parties, no new interesting technologies, nor cunning entities, no deep images of characters, nor in the idea of ​​the places of action.

The game has a great mission in terms of setting, where you need to steal advanced enemy fur (hello, Mechassault 2 and a bunch of other games in the same genre).

In general, launching Daemon X Machina For the first time, missing the screensavers and without looking at the circulation of the cartridge, I thought that it was developed by the same studio that was responsible for the series God Eater Namco Bandai Games. All because of similarity in the structure of gameplay. However, a daughter studio acted as an developer Marvelous called FIRST Studio. The reason for this delusion is simple: as in the aforementioned God Eater , The game begins with a short tie, the subsequent creation of the character, and then we are sent to the cycle: “Hab – mission – a piece of plot”. You will have to manage, in fact, a “blank” character, which can be very flexible in the appropriate editor. Is it a joke – I almost could collect an analogue Zero Two From anime series Darling in the Franxx (The coolest thing turned out to be in Phantasy Star Online 2 , cm. Screenshots below). A controlled hero (or heroine) in the game is not endowed with a person, therefore, acts only an observer of the events occurring around him.

It is not enough only the opportunity to add a horror to the character and bring a number of amendments to some facial features for the maximum resemblance to the prototype.

IN Phantasy Star Online 2 noverificationcasinos.co.uk/instant-withdrawal-casino-no-verification/ all this is done without any effort.

The intra -game action itself goes, conditionally, on two branches: the main plot and free battles, which will be more accurately saying “Tasks for the grind of money and resources”. Before each mission, a briefing is necessarily held with the connection of all involved actors. As the tasks passes, the methods of modifying your own arsenal, t,. e. Furs: from coloring and decals to a full -fledged torso replacement, both pairs of limbs, heads and additional elements, among which I will highlight special chips, allowing to hang even more different equipment on our two -legged unit due to its own computing power. And, I must say that by the middle of the passage the local name of combat robots (Arsenals) will become a truly speaker.

Buttlmakh can be configured at least five to ten in various ways, each of which determines the style of battle-from neighboring to distant variations of guidance on the target and accuracy and speed of the shot. Guns can be hung up to four pieces (two in hand, two on a ridge), put the rocket launchers on the shoulders, and on the back and belt – mortars and other auxiliary devices. In a word, there is enough variety for the eyes: it is almost always possible to collect a convenient or useful setup for yourself. The only thing is that I would like to mention that in the final mission I will have to sweat great, for a long time and stubbornly selecting suitable guns under the final phase of the last boss-due to the fact that the game has a resistance system. It is sharpened for different types of shells (ballistic, energy, and. T.e) and works on the scale of all combat units in general: that union, that enemy.

Another excellent battle in a very pleasantly dutted desert with scarlet gravel and white sand. A similar combination of sand flowers has been repeatedly used in films and games to demonstrate other planets.

The fur itself, being on the battlefield, is surprisingly mobile: it freely rotates the available guns in all directions, based on the direction of the gaze and sight. Instead of running, he prefers to slide on the ground on reactive traction. When jumping-fly and even accelerate with the help of the clusters of femo-parts found on the battlefield, which (which is convenient) you can collect and carry with you – in reserve. In addition, a pilot is available several, conditionally, “combat racks” that allow you to strengthen the armor, then increase the speed of flight, then raise the power of attack – all to choose a player. Unlike the same series Mechassault, Daemon X Machina It offers another, much faster gameplay on agile robots that can stay in the air, with a number of features like using a change of equipment on the move, femo and racks. From other competitors in genre, it is characterized by a characteristic focus on shooting mechanics and the need for maneuvering during a flight on reactive engines built into the arsenal.

He will fight with various unmanned equipment and with living mercenaries, carefully seated in arsenals. A trophy necessarily falls from defeated enemies. For example, boot production for weapons is the booty from drones and other tanks. A new weapons or some spare parts are most often falling with furs that should be taken with you and send it to the hangar-for the subsequent rehabilitation of your arsenal. You should not disdain such finds. Sometimes on Earth you can find incredibly useful containers with repair particles, terribly helping out in the later stages of the game.

The game in the game is perfect, but requires a certain skill. At first, it may seem overloaded, but after 3-4 tasks you realize that the layout is really thought out and convenient, allowing you to use all the ability of fur to a maximum in almost any situation. As for the organization of intra -game missions, they are united by one common factor: enemies often take in number, but are destroyed quickly enough. And, I must say, this is just my favorite type of gameplay: I am annoyed by the need to pick up small goals (in a number of games) on the way to something serious. Better to the bosses give me a bosses with a fat margin of health – they just match them.

Between the distribution of cuffs and loading, the game regularly throws up a fair portion of the plot, offering to listen to bickens of mercenaries mixed with conversations with friendly tactical AI. But dialogs are not the only expressive tool Daemon X Machina . My heart belongs to the local KAT scenes, which often look just great, despite the outer simplicity. The director knows his job, is seen by the classic of the genre and often grabs the enchanting angles. Screenshots in this article confirmation of this.

And also Daemon X Machina -the only fur in my memory, in which for a successful (peaceful) the execution of one of the missions must be taken out of the robot for a respectful distance to the specified marker and walk to the furs of potential opponents. This will have to be done as a sign of goodwill, so that we are not immediately discharged in us from a dozen lifting guns. I must admit that I was stupid for a long time and did not understand how to crank up, because the game, if I remember correctly, did not particularly focus on how to jump out of arsenal. The battlefield can really rush at your two – just like in Mechassault 2 . And even allowed to climb into someone else’s technique deprived of a pilot. A pair of special tactical missions will be built on this. However, unlike the aforementioned action with Xbox Original, Here it makes sense to leave the cabin only a couple of times for all passage.

It should also be noted that this is another game where there are tangible changes in the complexity between the nearby missions. The viability of the same type of opponents can seriously jump back and forth. In separate battles, there is an excessive deficit of ammunition, forcing to take up a weapon, stored in the most extreme case – a katana or what other club. Rarely, when lucky to grab a gun from a cooled fur of a defeated enemy. But even such a trick will not be left without the attention of artificial intelligence of intra -game enemies: they really do not disdain it with fire and bother you in the most annoying ways. So, the pilots opposing us are not awake to shoot down attempts to choose weapons from defeated equipment, will try to distract attention to a more protected goal and actively use deafening abilities. A comrade with monstrous maneuverability, which is very difficult to catch in the sight, stands apart. In this mission, I cursed the whole team of gam designers to the tenth knee.

If the campaign is completed, but I want to sit in the fur cabin as long as possible, then it is worth going online, prepared for the most sophisticated outs. Unfortunately, that on Nintendo Switch, what on PC (Yes, I am a maniac and bought a game on both platforms), I did not come across a single active session to try my hand with other pilots. Rumor has it that there is a cooperative with tasks for four people in Sabzh, but I could not feel it in any way. And friends have no copy of the game.

From a technical point of view, there is a complete order here, despite the fact that heavy for the console is chosen as the foundation Unreal Engine 4. Daemon X Machina squeezes the rational maximum from the hybrid Nintendo Switch, Without planting a battery, while working in dynamic 1080p@30fps (~ 936p) in the Dock and 720p@30FPS (~ 504P) in portable mode. PC-The version is well optimized and produces noticeably more than 60 frames per second on 2070 Super at maximum settings in 2160p. On Steam Deck I have not met any problems: the game always worked in 60 frames per second in the maximum possible resolution – 1280 × 800. It looks beautiful, without some serious flaws.

And, speaking of the visual component, I would like to note the colossal work of artists. The creation looks FIRST Studio, For my taste, excellent. Moreover, on both available platforms. She has a recognizable style with sharp transitions of flowers, somewhat reminiscent of the early Cel-scenting and three-dimensional high-quality offline-CG ten years ago (Read: high -quality computer graphics stylized under the anime). And, I must say, the most coarse Daemon X Machina Looks precisely on good OLED screens. It doesn’t matter that it is: fifty inch 4K-TV connected to PC, or a seven-inch console screen Nintendo Switch OLED. Natural, slightly forced saturation of expressive colors and deep (endless!) Black such screens is the perfect “element” for art design chosen by the developers of this game.

But as for music … Here, the composers gave me a number of reasons in order to frantically shake their heads to the beat of the adrenaline pulse of large -scale battles in open spaces. The fact is that the melodies written for the subja are delightfully woven into the quick shooting furs of the cord-gameplay. This is an excellent hybrid multi -tyed canvas, causing both the delight and the feeling of “reins under the tail” – with the first training mission!

And only it was necessary to take a good full-time melodist, to give him a low-minded “overloaded” guitar, strictly punishing: “Labay as if you were living for the last time”. In this sense, the game is good to relax with a platform neighbor, magnificent Astral Chain , which I remember, including my delightful music. IN Daemon X Machina I, as in the aforementioned creation of the studio Platinum Games, I really rested my soul and got a lot of pleasure from compositions and sound accompaniment – thanks to the masters of the musical camp, sequences and a living tool. There is no need to go far for examples:

The game meets this track in the first mission and accompanies it in the chosen subsequent. What hooked: a very cool overload of the guitar, animal aggression with very successful solo. Meat from 0:28, dashing trill of the guitar from 0:46, a very cool melodic part from 1:06, the correct loss at 1:25 and again animal aggression from 1:34. The track was very impressed when I launched the game immediately after the purchase.

A very cool track for rest between missions. A very successful overkill on the orphaned guitar with solo under a dystorny and unobtrusive shock. From 0:58 – beloved, a bit of the lyrical part.

The plot track, usually sounding during escort missions. Tense, melodic, atmospheric, adding monumentality to peak moments. A rare case when the symphonic part does not cause me a rejection.

Very pleasant calm and melodic track, just a little bit of shades. Disco? And, in places, I even caught a feeling similar to individual tracks from Xenoblade 1-3. I really like the local guitar.

Hoarse group + low-built guitars + cool synthesizers straight from the 90s + hefty boss on the battlefield = a completely unimaginable set of sensations from the battle on the right fur.

Brother-twin Overkill, Unless it develops differently and sounds in completely evil missions for survival / individual bosses. Like under Overkill, You are staring stably with a head. I have not heard this for a long time in games.

The theme of one of the characters, and, at the same time, bosses. Immediately sets the mood with weight and mixed with quiet grief of horror, which signals excessive danger and. hero’s sanity.

Despite my monstrous hostility to recitative, this track lay down very well on a number of battles. Emotional intensity was very competently created, in.T.h. using synthesizers and choir.

Another good track, close to Overkill with an unexpected denouement in losses.

I will not say that the track is really strong, but it transfers emotions excellently, especially from 0:35, when vocals begin. Immediately recall a ton of anime series and games from the 90s and 00s.

Very melodic, dandy and sweeping heavy track. Just very pleasantly obeyed.

But this beautiful track works very well on the missions of salvation \ protection \ escort. Especially when the dams of the falling, unsuccessful meteorites that need to be hastily shot down until they destroyed vital buildings naturally fall into the protected area! Believe me, it works great both in the moment and in the separation.

In a word, u Marvelous First Studio It turned out excellent explosion fur, worthy of being passed and proudly standing on a digital or physical shelf. It’s a pity, with the plot and the complexity curve did not particularly ask, but all the other components, for my taste, are beyond praise.

P. WITH. For the help with the dismantling of a separate gratitude to the good friend of Cheezzy Fioletovaya Boroda and the old squad Fugudrum.

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