running-with-rifles-novaya-vation-0-11-1
Running with Rifles new version 0.11
-AI protects only the captured territory, if necessary.
-Fix Baga when it was possible to shoot through the walls if you sit down.
-SANDBAG / revised the height of the trench wall so that it is more convenient to shoot
-Now it is possible to climb only through “wall -like” structures
-Soldiers now do not kill their allies with grenades, otherwise there will be a fine
-Soldiers are now not trying to kill the corpse.
-You can discard the grenade (G)
-The player no longer subsides in places with the enemy.
-The sensitivity of the mouse is increased
-Reduced number of points for murder with a grenade
-The player’s weapon store is full at the respondent
-Improved crossroads
-Reduced “War fog”.
-The initial “level” of AI has been reduced.
-The maximum distance for throwing a grenade has been reduced.
-Reduced radius of the lesion of a grenade
-The rise to the mountain is slower
-Corpses behave better, jump around less
-Improven the method of raising anxiety with a fallen grenade
– smoothend (well, I don’t know the word) a height card is a little better.
– Config: now amended (anti -analyzing?), is used only when the video card supports this
-Added technique (waste?) for graphic cards without senior shaaders, not tested.
-Fix viewing of a card with (blocked ratio of the parties?)
-The painting of the card changed, a little
-Improved group members;Changing the card is possible by changing Objects.SVG, Terran5_*.PNG and WorldColor.PNG
-The movement of AI is improved by trenches, there are still problems with this.
-The sounds of steps are heard after the jump
-The dead soldiers fell in “non -close battles” are now being removed – you need to profound errors with “Character Pool Size”.
-Dead soldiers are not preserved.
-Button to enter the game online (it does not work yet, but how BE hints)
– Update: (Central trench?)
I apologize in advance for my mistakes
– AI Attackers Actually Stay to Defend a Previously https://bingositesnotongamstop.co.uk/review/iwinfortune-casino/ Occupied Base, If Needed
– Fixed Shooting Through Wall If Crouching Close to a Wall
– Sandbag / Trench Wall Height Reduced, Enabling Better Shooting Over The Wall
-Enabling Climb Over only with Wall-Like Structures, Trenches, Sandbag Walls, Fences
– Soldier Is No Longer Rewarded for Killing Fullow Soldiers with Grenades, Rather There’s a Penalty
– Soldier Is No Longer Rewarded for Shooting Corpesses or Throwing Grenades at Corpses
-Added the Throw Grenade -button in the Readme
– Player Respawn Location Check Improved, Shoup No More Respawn in Places with Enemies
– Mouse Sensitivity Scale Increased
– Reduced Point Gain For using Grenades to Kill Enemies
– Player Weapon Mag is Now Full After Respawn
– Crosshair Center Visual and Obstruction Marker for Line of Sight Aid
– Reduced Fog Slimhtly
– Reduced AI Initial Rank Scale
– Reduced Ai Willingness to Change Team
– Reduced Max Distance to Throw Grenade
– Reduced Grenade Kill Range
– Moving Uphill is Now Slightly Slower
– Corpses Behave Better Now, Less Jumping Around
– IMPROVED Going ALERT WHEN A GRENADE IS THROWN
– Smoothened the Heightmap a Little Bit, Shoup Reduce Bumpiness that Also Obstructs Bullets No Purpose
– Config: Changed How Antialias Is Handled, Makes Use of Graphics Card Capabilites Now
– Added Fallback Techniques for Graphics Carts Without Vertex Programs, Not Tested
– Fixed Map View Block Aspect Ratio
– Map View Coloring Changed Slightly
– Team Mamber Following Improved;Members in Front Don’T Run Straight Up to the LEADER IF LEADER Is ANYWAY COMING THEIR WAY
-Base Definitions Un-HardCood;Map Modding Basically Now Possible by Modifying Objects.SVG, Terran5_*.PNG and WorldColor.png ..
– AI Trench Steering Improved, Still Some Issuees there
– Double STEP SOUND IS Now Heard When Soldier Touches Ground After Jumping
-Dead Soldiers Generated by Not-News Block Battles Are Now Cleaned Up-SHOLD FIX “Character Pool Size” Errors
– Game Saving No Longer Stores Dead Soldiers
-Update: Center Trench -base Added
+ free movement.
+ You can go with a group of soldiers and go on the attack or defend the base, become a timlider and the leading people in battle, make the night stealth mission alone or with a couple of strong fighters.
+ Landscape, buildings, trenches, walls, sandbags, trees, roads, boxes, stones and containers.
+ rifle shooting, grenades and stabbing.
+ reloading, squat, running, walking, climbing through the walls, “opening” boxes with a knife – while without useful things inside.
+ Two types of rifles: AK47 and G36 are still distinguished by sound and model.
+ 1×1 km map with 10 bases.
+ Change of time of day;At night, soldiers do not see so well, you can carry out a stealth operation.
+ AI commander tells timliders where to go.
+ AI follow the leader’s behavior: they look for shelters.
+ After death, the player is revived by another soldier at the nearest base with the preservation of the stats.
+ reinforcement arrives at the base on time;there is a maximum number of soldiers, depending on the number of bases.
+ Radio messages about threats to bases.
+ map.
+ Infinite number of rifles of a rifle of 30 rounds, several grenades.
+ Drawn rendering.
+ Rag Doll Physics.
+ Network game for 2 or more players;Cooperative.
+ Limited cartridges, different types of ammunition, it will be possible to collect cartridges.
+ automatic machines.
+ muffle mission mufflers.
+ the larger world and/or more cards.
+ more bases at a short distance from each other.
+ More details of the environment, trees, buildings.
+ More models of soldiers.
+ the ability to create your cards, possibly other types of modding.
+ More options, such as a change in the frequency of increasing rank, the accuracy of AI, the number of initial captured bases, control settings.
+ more sounds and better quality.
+ Bagfixes, balance.
+ AI commander will be able to attack different bases at the same time.
+ Better card.
+ Medic elements: you can draw a friend into shelter and treat. AI comrades will also do this with the player.
Running: WASD
Walking: Left Shift + Wasd
Bend: Left Ctrl
Pour over the wall: Space
Aiming: mouse
Shooting: LKM
Throw a grenade: g
Rebooting: r
Knife stab: v