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Duke Nukem 3D
Once upon a time, somewhere in the mid-90s, from the bowels of Apogee Software, Ltd. (3D Realms) Duke Nukem 3D came out. The game turned out to be so successful that, from a heap of the followed games, not one was able to repeat the success of the predecessor. But, oddly enough, the main character of the series is Duke Nyukem, is still widely known. And all this despite the fact that the hero, in fact, is caricatured, and not some kind of “special person with a complex fate”.
What is the secret? Yes, in many ways all the same in the main character. On the one hand, it seems like a hypertrophied brutal male, a la Schwarzenegger and Co. straight from the militants of the eighties – pure bad taste. Again, these catchy phrases from films. However, if we consider games, then so far such heroes are quite rare. And sometimes I want to feel not in the skin of a silent, quick and clever special forces or snotty sufferer, but in such a self -confident death machine. Therefore, rather, even “contrary”, and not “because of”, but the brightest and memorable character turned out.
However, no main character will take a really bad game. Here are a variety of locations for you, an impressive selection of enemies, a pack of interesting guns again, beautiful animation. Everything, we round, stamp CD and to the store. The second half of the 90s barely began in the yard, this is enough to get into the ranks of the best. Competition? What a competition? Quake has not yet come out, and the Wolfenstein 3D, Doom and Doom 2, Star Wars: Dark Forces, Descentic, Hexen yes Rise of the Triad is from something more or less decent. And all this with a scatter of five years. Well, you understand. The only serious obstacle to the desire to get all the jester and slowly climb them along and across was only the poor development of distribution networks.
But no. Developers, like children Lucky VIP casino sister sites who dream of their game with the opportunity to rob the cows, but having abilities corresponding to desires, went much further. As a result, Duke Nukem 3D was born, filled with an absolutely incredible amount of all kinds of references, secrets and other little things, many of which are not at all binding on gameplay.
But even important elements for a joke here can give a head start to many modern games. Each of the enemies (well) is endowed with a selection of special skills. Only infantrymen are able to fly, love to teleport and can … pretend to be dead. This is quite difficult to notice, because few will recount the corpses and remember their location, and even these constant teleports and ambushes, but they can really. And enemies can be crushed with sliding doors, and without your help. You may also not notice this for the whole game. But when you notice, “squish” and only the guts between the sash. And there is also Friendly Fire, and the slugs do not care about who to attack … And how cool just kick the enemy in the face in the fever of the fight, without removing the main weapons from the hands of the main weapon. A simple, convenient and very pleasant solution for close combat, but why is it so rare in games? And there are many such trifles. So many.
But even more trifles at all on gameplay do not affect. It is allowed to turn on or off the light by switches. Thus, you can highlight the dark room or darken light (Just for Lulz), but they are found everywhere without any need. You can break many decorative objects, play billiards, cast in the toilet or in a pusser, show off in the mirror, streaming money to striptezers, dig up your ass. And the opponent of the Yamer can pick you up … in the literal sense of the word. In short, also out of place, also out of all. And hundreds of references and just jokes.
Levels are not behind. Nonlinear, and not just with the ability to pass the right or left corridor, but full -fledged complexes that create a feeling of full -fledged engineering structures. Often, you can run by the end of the level without visiting and half of the available places. And you can, breaking through the hordes of enemies and systematically cleaning the room behind the room … to get into the beginning of the level, guessing where, what missed. And heaps of secrets, from elementary, to rather confused. Here on the wall a characteristic crack. We shoot from the bazuka, climb – secret. And here is a barely noticeable and inaccessible cornice. We jump, run for a long time to it to the palm tree, jump onto the palm tree, and from the palm tree to one single window, which is no different from the others, of which dozens are also a secret. Based on real events. To a heap, full of all kinds of mechanisms, which still need to be sorted out and correctly use, which partly resembles Half-Life … which came out two and a half years later. Thanks to this, each level is remembered. And there are already 40 of them.
Playing Duke, you directly imagine how the developers are sitting in the office, drinking a beer and watching your favorite films in the background:
– “Let’s do xxx?”
– “Come on, it sounds cool.”
And no one is asking the issue of expediency. So is it necessary and whether it is worth spending time and effort on this. They wanted to do it. But then everything was on hardcore. No Unity, FPS Creator and other Unreal Engine with a friendly interface.
Unfortunately, much does not work today. Welded levels, for example, not highlighted active objects. Now it can be called a bad design. That is, before, as it was? Looking for you the desired passage or item. Examine all the corners, climb on everything that you can climb on ITP. The days of one level could go to the passage of the days, or even the week. The Internet is not widespread, there are few gaming magazines. The only source of information is friends and relatives who also play Duke. And if you have Duke, then all your friends with computers have it. And so, already outside the game you communicate and jointly find solutions and secrets. Who will do this now, when everything is available and painted on the Internet? This dulls the joy of the ownership of all. Of course, you can specifically limit yourself, and pass on your own, but it will already be something between masturbation and masochism.
In general, Oldskul both in the best and worst manifestations. But so much is eaten in the game that it can be interesting to play now. And for the capture of all sorts of graphic modifications and alterations, so that the graphon is painted. In any case, you will not find anything like this anywhere else. Even in continuations of Duke Nukem,
And also, in later, but published in the same year, DN3D versions have the support of the real Anaglyph 3D Anaglyph. Well, this is when the 3D effect through those cardboard stereo-shafts with multi-colored glasses. Long before the spread of this in the cinema and even more so Nvidia 3D Vision.